About

Downfall was originally developed in less than 48 hours during the 2009 Global Game Jam.

Downfall is an arcade-style hybrid of Tetris-like, missile-command-like, Pong-like, and Breakout-like gameplay. It is designed for two players on the same machine, both having to work together to survive the level. The object of the game is to destroy rocket-propelled barrels of radioactive death, which are falling from space towards a large city.

Written in C++ and SDL, it *should* be portable to any platform that is supported by SDL.

Team

  • Programmer And Feature Design: Dave Irvine (davman99 *at* gmail [dot] com)
  • Sound And Music: Douglas Pennant (pillars_and_pianos *at* hotmail [dot] com)
  • Original Concept And Art: Allan Lowther (al0wther *at* hotmail [dot] com)
  • The star background was provided by Charles Ali.
  • The Makefile for building on Operating Systems other than Windows was made by case__

License

Downfall is released under Creative Commons Attribution-Noncommercial-No Derivative Works 3.0 Unported

Creative Commons License